Welcome to my Game Design Portfolio!
My name is Sara Heimbecker, I am a recent Game Programming graduate, I have a passion for creating immersive worlds and a critical eye for detail I will move every object a pixel if something looks off.
I am excited to share my journey with you through a variety of exciting projects and assignments I worked on during my education, and some projects I am currently working on in my spare time. Let's dive in together!
My School Assignment Catalogue!
Space Escape
The final project my group and I worked on for our practical game design class, developed in Unity.
Space escape sees players lost inside a maze like space station, where nothing is friendly. Surrounded by aggressive drones, and relentlessly pursued by a vicious android you must find the key to make your escape.
Auto Runner
A simple auto runner, the player must travers the various platforms to reach the end of each stage while avoiding obstacles.
StarLight
The first game I made in game programming. My partner and I were tasked with creating a game based on a classic arcade game.
StarLight is based on asteroids, in this version the player is tasked with protecting the galaxy from an alien invasion. Fly around each level dodging the aliens and shooting them down.
ML-Agents Maze-Shooter
For a Special Topics Gaming class my group used ML-Agents to create a maze shooter game, the goal was to navigate the maze while spiders tried to hunt you. The player is equipped with a gun to defend themselves, and they can pick up gems to score points.
We trained the agents in the maze overnight and they became rather proficient at hunting down the player.
Unnamed Mobile Prototype
This was a game we created to showcase our understanding of a variety of mechanics, such as various platforms, nav meshes, achievements, looting, and a mini map. This game was also the first mobile game that I worked on.
The game went unnamed since it was just intended to show our ability to implement concepts. Being design for mobile the overlay is misplaced when built on PC so I will provide gameplay footage.
Math Slam Dunk
A serious game made for simulation design class. The goal of the game is to allow young learners a fun and engaging way to learn and solve various math problems by dunking on the basket ball court.
Here is a link to alpha footage in engine,
Non Game Projects:
My program at Centennial was a blend of Game programming and Software development.
Click the Link to view some of these projects.
Current Projects:
These are a couple games I am currently working on in my free time.
Suika-Like
The Suika Game became really popular for a little bit, and a youtube I watch said he would play any Suika game that viewers made.
I decided that that would be a fun project to work on, just to see how quickly I could make my own version of the game.
This is an unfinished version of the game, I want to add a tilting mechanic to differentiate my version of the popular game from others. The player would be able to press a button to tilt the basket one way or the other to shift the “fruit”. All of the art work is currently place holder as well, my fiancée is working to make cute cat cafe themed artwork for the game.
Roguelike
I recently started working on a game that I consider to be a fusion of Binding of Isaac, and Vampire Survivor.
The gameplay will involve waves of enemies spawning on the map, the player must run around dodging these enemies, while using the various weapons you can use to kill them. At the end of each wave the player is able to pick an upgrade or new weapon.
The game is currently in very early development, but I plan to keep working on it testing various mechanics to make it more unique.