Welcome to my Game Design Portfolio!

My name is Sara Heimbecker, I am a recent Game Programming graduate, currently enrolled at George Brown College in the Game Design Program. I have a passion for creating immersive worlds and I have a critical eye for detail.

I am excited to share my journey with you through a variety of projects and assignments I worked on during my education. Let's dive in together!

Moodcaster!

As presented at LEVEL UP Showcase 2025

Moodcaster is a dungeon crawler that uses facial recognition technology that enables the player to cast spells as they traverse the dungeon. The spells they cast will reflect the current emotion the player expresses as detected by the facial recognition software.

Game Designer | Technical Director | Programmer

Moodcaster was a capstone project created at George Brown College, and will be continued to work on as a thesis project.

My School Assignment Catalogue!

Space Escape

The final project my group and I worked on for our practical game design class, developed in Unity.

Space escape sees players lost inside a maze like space station, where nothing is friendly. Surrounded by aggressive drones, and relentlessly pursued by a vicious android you must find the key to make your escape.

Auto Runner

A simple auto runner, the player must travers the various platforms to reach the end of each stage while avoiding obstacles.

StarLight

The first game I made in game programming. My partner and I were tasked with creating a game based on a classic arcade game.

StarLight is based on asteroids, in this version the player is tasked with protecting the galaxy from an alien invasion. Fly around each level dodging the aliens and shooting them down.

ML-Agents Maze-Shooter

For a Special Topics Gaming class my group used ML-Agents to create a maze shooter game, the goal was to navigate the maze while spiders tried to hunt you. The player is equipped with a gun to defend themselves, and they can pick up gems to score points.

We trained the agents in the maze overnight and they became rather proficient at hunting down the player.

Unnamed Mobile Prototype

This was a game we created to showcase our understanding of a variety of mechanics, such as various platforms, nav meshes, achievements, looting, and a mini map. This game was also the first mobile game that I worked on.

The game went unnamed since it was just intended to show our ability to implement concepts. Being design for mobile the overlay is misplaced when built on PC so I will provide gameplay footage.

Math Slam Dunk

A serious game made for simulation design class. The goal of the game is to allow young learners a fun and engaging way to learn and solve various math problems by dunking on the basket ball court.

Here is a link to alpha footage in engine,

Non Game Projects:

My program at Centennial was a blend of Game programming and Software development.

Click the Link to view some of these projects.